Interview VOID 1680 AM creator talks comic books and tabletop RPG similarities and exploring the lonely airwaves You’re not alone out there, caller. Dec. 18, 2023 Chase Carter
Interview The Walking Dead Universe RPG creators talk swarms, post-apocalyptic Robin Hoods and watching Daryl fall off his horse “Fighting the swarm is always about making it out alive, one way or another.” Dec. 11, 2023 Chase Carter
Feature Tabletop creators struggle to plot their future amidst Twitter’s still-burning ashes The death of the bird app at the hands of Elon Musk leaves designers big and small in the lurch. July 29, 2023 Chase Carter
News Senior D&D producer says RPG’s execs “lost sight of the impact” OGL debacle would have on community Wizards of the Coast’s tardy response “was a delay built out of many small, good decisions”, according to Kyle Brink. Feb. 10, 2023 Chase Carter
Interview Kickstarter's new CEO talks future of tabletop crowdfunding, Gamefound rivalry and blockchain plans "We have a lot to improve on that will keep our hands full." Sept. 30, 2022 Chase Carter
Interview Red Opera and Sirens RPG writer Rick Heinz discusses the tribulations of working at Apotheosis. Heinz alleges shady contracts, long overdue payment and a work culture of distrust and ego-stroking. July 29, 2022 Chase Carter
News Workers at major MTG retailer Card Kingdom allege an understaffed and mismanaged workplace in constant crunch “They cannot retain staff for the life of them. These people quit on the spot or just walk out because the job sucks.” May 16, 2022 Chase Carter
Interview Disney Villainous, Horrified and Jaws studio Prospero Hall talks legacy games and creative freedom at Funko “The Jurassic World board game is a really great representation of how far we can chase our dreams.” March 11, 2022 Chase Carter
Interview Swedish kid melange: how Martin Takaichi designed Tales from the Loop’s board game from his own childhood Deep in the Swedes. Feb. 23, 2022 Chase Carter
Interview ‘What pain do we want to experience?’: Fandom Tabletop address community license backlash Bart Vickers reflects on what went wrong and how the second iteration aims for clearer communication and more transparency. Dec. 15, 2021 Chase Carter
Interview Return to Dark Tower studio owner discusses unions, expensive towers and the Heroquest that got away Restoration Games' Justin Jacobson reflects on six years of pumping new life into old titles. Dec. 14, 2021 Chase Carter
Interview “Why do we play games?”: DIE’s creators and Grant Howitt discuss adapting the comic into a tabletop RPG The tabletop team-up have planned more than a simple almanac for Gillen and Han’s twisted polyhedral world. Oct. 4, 2021 Chase Carter
Interview Design degistif: Apothecaria creator Anna Blackwell discusses creating a commentary for her solo RPG Potent potables. Sept. 13, 2021 Chase Carter
Interview Shawn Tomkin has reached the stars with Ironsworn: Starforged, but he couldn't do it alone The designer talks influences, making a good thing even better and the importance of community feedback. May 24, 2021 Chase Carter