10 best Dominaria United cards in Magic: The Gathering’s newest set
Legendaries for everyone.
The best cards in Dominaria United are likely to change depending on whether you’re thinking about Commander, Standard, Modern or any other format. The latest Magic: The Gathering set feels like a powerhouse overall but, with its focus on legendary creatures, it’s hard not to feel like it’s geared for Commander players especially.
Best MTG Dominaria United cards
- Silverback Elder
- Ajani, Sleeper Agent
- Shivan Devastator
- Karn’s Sylex
- Plaza of Heroes
- Weatherlight Compleated
- Rundvelt Hordemaster
- Temporary Lockdown
- Balmor, Battlemage Captain
- Tear Asunder
The good news is that we’ve sifted through all of the top cards in Dominaria United and tried to weigh each of them on a weird metaphorical scale to see which ones we think you should be keeping an eye out for. You’ll likely have fun no matter what cards you end up with, but these are the best cards in Dominaria United in our humble opinion.
Let’s just get this out of the way: Liliana of the Veil has been reprinted. She’s undoubtedly one of the best cards in the set, but also one that you’ll already know and love/loathe depending on your playstyle. We know she’s one of the best Dominaria United cards, but she’s also too obvious a pick to belong here.
1. Silverback Elder
Monkey magic
Green sure does get some silly cards. Silverback Elder is a five-mana 5/7 - which is already not terrible - but it also does one of three things every single time you cast a creature spell. You can choose to destroy an artifact or enchantment, put a land into play from the top five cards of your library, or gain four life.
We’d be shocked if the most common choice here isn’t to put a land into play, but all three options will have their moments in most games, making this a very versatile card from Dominaria United.
2. Ajani, Sleeper Agent
Wake up
Poor Ajani. Once the embodiment of justice (and also big cats), he’s been warped into a truly terrifying four-mana planeswalker in Dominaria United. We say four mana, but you can actually pay three mana and two life if you want, which makes him even stronger.
Ajani can let you draw the top card of your deck, give creatures +1/+1 counters and vigilance, or give you an emblem that reads: “Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters.” A player dies if they have ten poison counters, which means if you do manage to get that emblem, you only need to cast five more spells and the game is over.
3. Shivan Devastator
Devastatingly handsome, more like
Shivan Devastator isn’t what we’d call a clever card, but it doesn’t really need to be. This dragon hydra costs X and one Red mana, and enters with X +1/+1 counters on it.
That’s not enough to land it on this list of the best Dominaria United cards though. On top of being a very curve-friendly card, because you can play it on nearly any turn in the game with ease, it also has flying and haste. This makes it a game-ending threat that can come out of nowhere.
4. Karn’s Sylex
What is a sylex anyway?
Karn’s Sylex is a three-mana artifact that enters the battlefield tapped. While in play, it makes it so that players can’t pay life to cast spells or to activate abilities that aren’t mana abilities - both of which are niche, but useful effects.
The real power is likely to be the card’s activated ability, which costs X to activate and reads: “Exile Karn’s Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.” While the sorcery speed isn’t ideal, having a board wipe that can be so specific is always powerful in MTG.
5. Plaza of Heroes
A Commander staple
Sometimes a land comes along that you just know you’re going to be seeing in every Commander deck until the end of time, and that’s definitely the case with Plaza of Heroes.
This land card can tap for one colourless mana, tap for one mana of any colour as long as it’s for a legendary spell, and add one mana of any colour among legendary permanents you control. Plus, you can pay three mana and exile it to give a legendary creature hexproof and indestructible until the end of the turn.
6. Weatherlight Compleated
Classic evil airship
It’s not often you see an evil airship in any game, but it’s hard not to admire it. Weatherlight Compleated is a two-mana 5/5 vehicle that gains a counter whenever a creature you control dies, and then becomes a creature when it has at least four counters on it.
Along with that, whenever you put a counter on Weatherlight Compleated you get to scry 1 - look at the top card of your library, then place it on the top or bottom of the deck - until you have seven or more counters on the card. Once you hit seven, you get to draw a card every time a counter gets put on it.
7. Rundvelt Hordemaster
Goblins, goblins everywhere, but not a drop to drink?
Goblins will outlive all of us, at least in Magic: The Gathering. Roosevelt Hordemaster is a two-mana 1/1 that gives all of your other goblins +1/+1, which is nice.
Not only that, but when it or any other goblin you control dies, you get to exile the top card of your library. You can then cast it until the end of your next turn as long as it’s a goblin creature card. This card is going to be very annoying to play against.
8. Temporary Lockdown
Can you wait five minutes?
Temporary Lockdown is a wonderful little board wipe that can also serve to protect your own permanents if you’re being really clever about it.
This three-mana enchantment exiles each nonland permanent with a mana value of two or less when it enters the battlefield, and they stay exiled until Temporary Lockdown leaves the battlefield. The fact that it hits all nonland permanents makes this very potent.
9. Balmor, Battlemage Captain
Aggro at its finest
Balmor, Battlemage Captain is a two-mana Blue and Red 1/3 that could well be leading the charge in a lot of aggressive spell-slinging decks.
That’s because whenever you cast an instant or a sorcery card, Balmor, Battlemage Captain will grant each of your creatures +1/+0 and trample until the end of the turn. It only takes three creatures and two spells to add six damage to the board suddenly - and that’s going to end a lot of games very quickly.
10. Tear Asunder
Flexibility is thy name
Tear Asunder is a two-mana instant that lets you exile an artifact or enchantment. This is a fairly standard Green card - but wait, there’s more.
You can actually choose to pay the kicker cost of two mana, one of which is Black, to allow you to exile any nonland permanent instead. The versatility here is a huge draw, making Tear Asunder one of the best Dominaria United cards because of how good it is at removing threats efficiently.